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Happy Halloween from Cher

So. Who else doesn’t feel like sharing their candy?

Such a dilemma.  Chew the knife or eat the head.  Man, I know what THAT’s like, don’t you?

Happy Halloween from the Langlois clan!


Liar’s Harvest: Cover Update

Based on intensive focus-group studies and two rounds of animal testing, I decided to make a few changes to the cover for Liar’s Harvest.  I’m going to go with the animals on this one, it’s 100% pure awesome.

As usual, Vinny took my input and produced something about a hundred times better than what I asked for.  Because he’s a badass like that.

Release is coming up quick, so watch for some free weekends for Bad Radio soon.  That way you can catch up on the story before release if you have a hankering to do so.




Gaming: Artemis Spaceship Bridge Simulator


I firmly believe that this game was willed into being by the collective need of my people.  You know the ones, I don’t have to spell it out.  I could never really come to grips with the fact that something like this didn’t exist, and I can only imagine that its creator, Thom Robertson, was compelled to build it in order to set the universe right.

Artemis is  a starship bridge simulator.

There are five stations: helm, weapons, engineering, comms, and science.  You can man as many stations as you think you can handle, but the game really shines when people can focus on one or two.  Stations can get pretty busy, and nothing says derelict space wreck like real-time multitasking on the bridge.

There’s also a main viewscreen, which the helm and weapon stations can assign to different views.  Unlike the other players, the captain doesn’t have a dedicated station, so he relies on the main viewer plus his crew for information.   There is a sector map available for the captain if he likes, but it’s optional.

Ideally you play this together in a room, which allows for the kind of chaos and shouting that the best games bring out in people.  You can also play across the internet, spawning multiple versions of the main viewscreen so that all players can see it, but I haven’t tried that yet.  My guess is that it’s still a blast, providing you have voice communications to use.

The essence of this game is teamwork under pressure.  Few things are as satisfying as knowing that other people are depending on you, and then kicking ass when it counts.  Of course, the opposite is true, too.  Be prepared for thrown popcorn and a swift kick when you pilot the ship into that mine we warned you about.

In short, it’s everything you ever wanted in a non-holodeck-based fantasy about exploring the universe.  If you’ve ever wanted to man a station on the bridge of the Enterprise, then you owe it to yourself to check it out.

The Artemis Site

The Artemis Wiki (go here to learn your station if you’re not a fan of explosive decompression)